
We spoke with Ubisoft production manager Marc-Andre Boivin to learn more about how this nugget of awesomeness came about, the PSN timed-exclusivity agreement and our one disappointment so far: the game’s lack of online co-op. The full interview follows.
Joystiq: This Scott Pilgrim game is sparkling with indie charm, and yet it’s being made by Ubisoft — a big company. How did this project come about at Ubisoft?
Marc-Andre Boivin: From my understanding, Universal first proposed a project to Ubisoft, and it was the vision of the initial director and the initial team. They worked with [Scott Pilgrim creator] Bryan Lee O’Malley, with the creative team in place, and they found that the beat-em-up style with the pixel art style was a good direction to go.
I think everyone agreed at that time that this could be interesting, and I think the creator of the books, Bryan Lee O’Malley, liked the genre as well. So they started the project that way. Since the beginning, that was the vision — a beat-em-up with the pixel art style that we have.
Continue reading Interview: Scott Pilgrim production manager Marc-Andre Boivin
.
Permalink | Email this | <a href="http://www.joystiq.

