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We didn’t think there was anything slower in the whole, entire universe than one of Gears of War 3‘s lumbering, impossibly muscle-bound protagonists. We were wrong — as evidenced by the two GameTrailers videos posted after the break, that honor goes to the new Beast Mode’s “Berserker” character.

Continue reading See how the other half lives in Gears of War 3 ‘Beast Mode’ footage

JoystiqSee how the other half lives in Gears of War 3 ‘Beast Mode’ footage originally appeared on Joystiq on Sat, 24 Jul 2010 13:00:00 EST. Please see our terms for use of feeds.

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The upcoming camera-enabled launches of EyePet and Invizimals in North America may not be available to PSP Go owners at all. PlayStation.Blog‘s Sid Shuman accurately admits that the upcoming PSP camera was “designed for pre-Go models only,” and the “current camera will only fit onto the larger PSP model. “

Shuman suggests there are “no workarounds,” suggesting he has forgotten about the rarely-seen PSP Go “converter cable,” introduced at Tokyo Game Show last year. Whether or not the attachment will ever find a Stateside release is still up in the air. “We don’t have any information yet on a peripheral attachment for the Go,” a Sony rep told us, neither confirming nor denying the possibility. Of course, should SCEA choose not to ship the cables, there’s another solution: importing from Japan.

JoystiqEyePet PSP and Invizimals may not support PSP Go in North America originally appeared on Joystiq on Wed, 07 Jul 2010 17:40:00 EST. Please see our terms for use of feeds.

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You know, we were just thinking about how tame ol’ Kratos had become in the latter portions of the God of War trilogy. What happened to the days when he’d straight murder a Greek historical figure, unprovoked, just to solve a puzzle? Fear not — those days will apparently return in Ghost of Sparta.

Continue reading New Ghost of Sparta footage teaches how to solve puzzles with murder

JoystiqNew Ghost of Sparta footage teaches how to solve puzzles with murder originally appeared on Joystiq on Sat, 24 Jul 2010 17:30:00 EST. Please see our terms for use of feeds.

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If you’re familiar with the Dragon Quest series, Dragon Quest IX: Sentinels of the Starry Skies will feel like a revolution to you, thanks to changes brought in to accommodate its emphasis on multiplayer. If you’re a casual or occasional RPG player, however, it’s going to feel old-school to the point of being conventional. But it works well in either case: new players will find an unusually accessible, entirely pleasant RPG, while Dragon Quest diehards will delight in the addition of new features to the gameplay they’ve loved for years.

Continue reading Review: Dragon Quest IX: Sentinels of the Starry Skies

JoystiqReview: Dragon Quest IX: Sentinels of the Starry Skies originally appeared on Joystiq on Mon, 12 Jul 2010 11:45:00 EST. Please see our terms for use of feeds.

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Filed under: Podcasts

Sure, you could listen to a podcast about video games, but there are plenty of those. Wouldn’t you rather listen to dude talk about Quantum Leap for an hour and a half? . .. OK, fine, there are some video games discussed (Dragon Quest IX and Crackdown 2, for example) but it’s mainly Quantum Leap.

Congrats to Alan Black, who we think has eclipsed his own work.

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Hosts: Christopher Grant (@chrisgrant), Justin McElroy (@justinmcelroy), and JC Fletcher (@jcfletcher)
Music:Gravity (Don’t Let Me Go)” by Jon Black, “Like a Hitman, Like a Dancer” by A.C. Newman
For fans: Joystiq Podcast Facebook group
New to the show? : Listen to Episode Zero
The Do It Line! : 1-(877)-JOYSTIQ

See all of this week’s links (and what games we played) after the jump.

Continue reading Joystiq Podcast 144 – Oh Boy edition

JoystiqJoystiq Podcast 144 – Oh Boy edition originally appeared on Joystiq on Fri, 09 Jul 2010 17:45:00 EST. Please see our terms for use of feeds.

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Tor Books has announced that a new series of Halo novels are on the way. Not to be confused with the upcoming trilogy by Greg Bear, these will be penned by Karen Traviss, author of the Gears of War novels as well as the short story “Human Weakness” from the 2009 Halo Evolutions collection.

The first new novel to be penned by Traviss will serve as a sequel to Ghosts of Onyx, and will reveal the fate of its team of Spartans. The series promises to “explore the Halo Universe in the wake of the final events of Halo 3. ” Presumably, the novels will also contain a heavy does of alien murder. We’ve contacted Tor in hopes of pinning down a release window for the new novels. Meanwhile, Bear’s trilogy is set to debut this year.

Find the press release after the break.

Continue reading New Halo novels to continue Ghosts of Onyx story

JoystiqNew Halo novels to continue Ghosts of Onyx story originally appeared on Joystiq on Fri, 23 Jul 2010 20:30:00 EST. Please see our terms for use of feeds.

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Filed under: Podcasts

This week’s podcast had its share of ups and downs … like, there was the time the file got messed up and we had to re-record half the show this morning, or the time we accidentally murdered Justin with a chloroform overdose. Actually, that sounds like a lot of downs. On the “ups” side of things, we talk about Rocket Knight, Steam on Mac OS X, and we answer your wacky emails, so there’s still some good left in the world.

And big ups to Evan Hodgins for his stark vision of an exoskeleton-enhanced Joystiq Podcast.

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Hosts: Chris Grant (@chrisgrant), Justin McElroy (@justinmcelroy), and Ludwig Kietzmann (@LudwigK)
Music:Gravity (Don’t Let Me Go)” by Jon Black, “Red Eye” by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show? : Listen to Episode Zero
The Do It Line! : 1-(877)-JOYSTIQ

See all of this week’s links (and what games we played) after the jump.

Continue reading Joystiq Podcast 138 – The Real Monsters edition

JoystiqJoystiq Podcast 138 – The Real Monsters edition originally appeared on Joystiq on Fri, 14 May 2010 18:30:00 EST. Please see our terms for use of feeds.

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Preview: Ivy the Kiwi?

For some reason, I thought of Prope’s Ivy the Kiwi? as a mellow title, a generally relaxing and lightweight game — at least that’s what I thought before actually playing the game. To my surprise, I was presented with a challenging, often chaotic arcade game instead of a frothy, low-impact diversion. It’s just the kind of game I seek out, actually — a game whose challenge comes from mastering a single, unique gameplay mechanic.

Continue reading Preview: Ivy the Kiwi?

JoystiqPreview: Ivy the Kiwi? originally appeared on Joystiq on Sun, 20 Jun 2010 19:30:00 EST. Please see our terms for use of feeds.

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Scott Pilgrim Vs. The World has been selected as one of Joystiq’s E3 Standouts this year. It’s got everything an old school gamer could want: a 2D beat-em-up foundation, pixel art by Pirate Baby’s Cabana creator Paul Robertson and a chiptune soundtrack by Anamanaguchi — not to mention it’s based on Bryan Lee O’Malley’s seminal rock and roll Canadian comic. Can it get any more geek chic than that?

We spoke with Ubisoft production manager Marc-Andre Boivin to learn more about how this nugget of awesomeness came about, the PSN timed-exclusivity agreement and our one disappointment so far: the game’s lack of online co-op. The full interview follows.

Joystiq: This Scott Pilgrim game is sparkling with indie charm, and yet it’s being made by Ubisoft — a big company. How did this project come about at Ubisoft?

Marc-Andre Boivin: From my understanding, Universal first proposed a project to Ubisoft, and it was the vision of the initial director and the initial team. They worked with [Scott Pilgrim creator] Bryan Lee O’Malley, with the creative team in place, and they found that the beat-em-up style with the pixel art style was a good direction to go.

I think everyone agreed at that time that this could be interesting, and I think the creator of the books, Bryan Lee O’Malley, liked the genre as well. So they started the project that way. Since the beginning, that was the vision — a beat-em-up with the pixel art style that we have.

Continue reading Interview: Scott Pilgrim production manager Marc-Andre Boivin

JoystiqInterview: Scott Pilgrim production manager Marc-Andre Boivin originally appeared on Joystiq on Fri, 25 Jun 2010 17:00:00 EST. Please see our terms for use of feeds.

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So what’s it gonna be this week? A strictly multiplayer first-person shooter or a strictly single-player third-person laugher? On the one hand there is Blacklight: Tango Down, an FPS that promises extensive customization player progression. On the other is Monkey Island 2: Special Edition, which comes packed with a new adventure for Guybrush Threepwood and, of course, yuks.

Blacklight will set you back 1200 MS Points ($15), while Monkey Island 2 costs 800 MS Points ($10, conveniently only half as much as you should ever pay for a computer game).

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There are new Xbox Live Arcade games released every week. We realize that our readers are busy, attractive people, and may not have time to download and examine each and every new XBLA game. You’ve got busy, attractive person stuff to do, after all. Not to worry though, because we’ve done the work for you, downloading every single trial game and giving you a taste of what to expect. Watch XBLA in Brief every week to see which games deserve a closer look. When you have the time, of course.

Continue reading XBLA in Brief — Blacklight: Tango Down, Monkey Island 2: Special Edition

JoystiqXBLA in Brief — Blacklight: Tango Down, Monkey Island 2: Special Edition originally appeared on Joystiq on Wed, 07 Jul 2010 19:20:00 EST. Please see our terms for use of feeds.

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