Рубрика: Новости


The Joystiq Podcast wasn’t the only regular feature that we were to slammed to produce last week — the rigors of E3 2010 also prevented us from doing the Weekly Webcomic Wrapup. As such, we’ve decided to include our favorite comics from the past two weeks this time around. We’re sure you won’t mind; as busy as we were writing the news last week, we’re sure you were equally busy consuming it.

Below you’ll find our seven favorite comics from the past fourteen days. Give them all a once-over, and vote for your favorite in the poll posted after the jump!

Finally (Brawl in the Family)
This is Why (Virtual Shackles)
Evolution (Extra Life)
Establishing Kinection (Digital Unrest)
Secreting Digestive Ichor (Penny Arcade)
It Would Literally Blow Your Mind (Of Noobs and Men)
What Fans Want (Nerf Now)

Continue reading Weekly Webcomic Wrapup is playing catch-up

JoystiqWeekly Webcomic Wrapup is playing catch-up originally appeared on Joystiq on Sat, 26 Jun 2010 23:30:00 EST. Please see our terms for use of feeds.

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Take-Two sent over a press release announcing a partnership between 2K Games and Valve, whose Steam platform will power the PC version of Mafia 2‘s online multiplayer and bestow upon those who pre-order a free copy of the original Mafia game — available to download and play immediately prior to the sequel’s August 24 launch date. Don’t use Steam? No matter – the deal is good through “select digital retailers” including Steam and applies to both the standard and collector’s edition, so you’ve got some say in the matter. Talk about an offer you can’t refuse!

Steamworks will help our friend Mafia 2 through its unique feature set, including auto-updates, Steam Achievements, and all of the other data provided by the latest version of Steam.

JoystiqMafia 2 adds Steam support, serves up Mafia 1 for digital pre-orders originally appeared on Joystiq on Wed, 21 Jul 2010 19:31:00 EST. Please see our terms for use of feeds.

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InstantAction CEO Louis Castle is a big fan of “the kind of big, complicated games that cost a lot of money to make,” he says. But he left a job making just those kinds of games at EA’s Los Angeles studio in order to focus on finding “a new way to get the money needed to make those games. ” Without such a solution, Castle says we’re “headed for a disaster in the retail space. “

The core cause of this impending disaster, Castle argued in a keynote presentation at the Develop Conference in Brighton today, is the big-budget, hit-driven focus that has overtaken the industry. This mentality has made it hard to make a game with a budget of less than $20 million and hard to profit on a game that doesn’t hit the top 20, Castle said. “Really, we’re becoming the worst of what Hollywood did become at one point before the independent film festivals and such,” he said.

Continue reading InstantAction CEO: Game retail ‘headed for a disaster’

JoystiqInstantAction CEO: Game retail ‘headed for a disaster’ originally appeared on Joystiq on Tue, 13 Jul 2010 20:00:00 EST. Please see our terms for use of feeds.

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Following last night’s email gaffe, the ESRB has issued a statement today apologizing to the nearly 1,000 folks whose emails were unwittingly exposed. The software ratings board calls its “reply all” message, which revealed Real ID complainants’ email addresses, a mistake made during an “effort to respond quickly to the thousands of gamers who wrote to the ESRB. ” Apparently, (and thankfully), the email did not include the addresses of all those who had contacted the organization, as the aplogy claims that only a “limited” portion of email recipients were affected.

Further, the ESRB statement places fault for the issue on “one of our employees” before promising to do “everything we can to ensure it will not happen again in the future. ” We’ve placed both the ESRB’s public statement and its email to those affected just after the break.

Continue reading ESRB issues apology for mass email blunder

JoystiqESRB issues apology for mass email blunder originally appeared on Joystiq on Tue, 13 Jul 2010 16:30:00 EST. Please see our terms for use of feeds.

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Кажется, что Сегодняшняя Kinecta Событием более чем сумасшедший пончо . Слушатели были просто превью игры Звездные войны (com/2010/06/13/kinect-library-for-xbox-360-revealed-by-usa-today / "> USA Today выявлены ранее) для выявления периферического движения. Судя по клип, де-рельсы игры дуэли световых без контроллера особенности и Силы движения отключается.

Но самым захватывающим? Прицеп закончился привести игру лицо лорда Вейдера.

 " com/2010/06/13/kinect-star-wars-game-features-controller-free-lightsaber-fighti / "> Kinecta" Звездных войн "световой не имеет никакого контроля контроллер первоначально появилась на Com"> Joystiq на ВС, 13 23 июня 2010 57:00 EST. Ознакомьтесь с нашими weblogsinc. Или корма терминов COM / "> условиями для использования кормов.

At first, we really liked the idea of Left 4 Dead 2 “mutations. ” They promised fun tweaks to the gameplay to keep it interesting and fresh. In practice, however, they seem more like an excuse for Valve to make the game even harder. For instance, this week’s mutation is “Hard Eight,” which doubles the maximum number of active special Infected from four to eight. Eight.

What’s that? You just killed a Boomer? Well, don’t worry, because there are seven more standing right behind you.

JoystiqNew L4D2 Mutation: Hard Eight (more like ‘Just Hard’) originally appeared on Joystiq on Sat, 17 Jul 2010 08:00:00 EST. Please see our terms for use of feeds.

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Дает ненасытный Blizzard StarCraft 2 вентилятора (`S … что все о вас?) Для запуска событий в Лондоне, Берлине, Париже, Стокгольме, Москве, Сингапуре … и мистическое место, в Калифорнии называемое Fountain Valley. Подробная информация о Северной Америке, перерыва после, а также ссылки подробно странах мира.

com/2010/07/21/blizzard-holding-starcraft-2-wings-of-liberty-launch-events-glo / "относительной =" закладку "> Продолжить чтение StarCraft 2: Wings презентационных мероприятий, чтобы распространить свободу по всему миру

Com "> <IMG SRC =" http://it. cmblog. Ca/wp-content/plugins/wp-o-matic/cache/5665c_feedlogo. Gif "ALT =" Joystiq "стиль = плавать" слева; обивка: 5px 5px 0 0 "/> com/2010/07/21/blizzard- работать-StarCraft-2-крылья-оф-свободной релиз-событий, гло /" > StarCraft 2 Крылья презентационных мероприятий, распространение свободы во всем мире, первоначально появились в ком "> Joystiq в ср, 21 июля 2010 15:00:00 ET. Ознакомьтесь с нашими корма терминов ком / "> условиями для использования кормов.

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The full list of Final Fantasy XIV‘s peculiar, discipline-based classes was recently outed by Famitsu (as translated by fansite FFXIV Core). If your idea of an MMO class roster boils down to Wizards, Warriors, Rogues, etc. , you’re probably going to be perplexed by the game’s profession-centric composition. Don’t get too bogged down in thought, though — you’ll be able to switch between these jobs at will once the game drops for the PC in September.

For a full breakdown of class distribution between the combat-focused Disciples of War, the wizardly Disciples of Magic, the gathering-adept Disciples of the Land and the crafty Disciples of Hand, just click past the jump.

Continue reading Final Fantasy XIV’s XVIII different classes revealed

JoystiqFinal Fantasy XIV’s XVIII different classes revealed originally appeared on Joystiq on Sat, 24 Jul 2010 03:20:00 EST. Please see our terms for use of feeds.

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You’ll definitely want to watch this gameplay clip of inFamous 2. Not only does it show off Cole’s new look, it highlights the revamped graphics engine, improved “in your face” camera . .. and best of all, a new power.

Continue reading Video: inFamous 2 gameplay, now with more cyclones

JoystiqVideo: inFamous 2 gameplay, now with more cyclones originally appeared on Joystiq on Sat, 03 Jul 2010 13:30:00 EST. Please see our terms for use of feeds.

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Preview: Dragon Age 2

BioWare surprised fans at Comic-Con with a world premiere hands-on preview of Dragon Age 2, completely open to the public. A block down the street from the convention center, fans were treated to a short presentation by lead designer Mike Laidlaw, as well as a few very brief combat segments and a look at the story that kicks off the game.

I’ll get impressions out of the way first: It’s faster and more brutal, less cerebral and more exaggerated. You might think that’s because BioWare wants to make the game a little flashier and more accessible, and you’d be right in part. But Dragon Age 2‘s dark secret is that even if the action is a little more over-the-top and a lot darker, there’s a real, solid, story-based justification for it.

Continue reading Preview: Dragon Age 2

JoystiqPreview: Dragon Age 2 originally appeared on Joystiq on Sat, 24 Jul 2010 16:00:00 EST. Please see our terms for use of feeds.

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