Архив: June, 2010


Level-5′s White Knight Chronicles may have had some issues, but it’s not stopping the company from pursuing a sequel, set to be released in Japan next month. It would seem the series is also extending to Sony’s PSP, as the latest issue of Japanese mag Famitsu (via Andriasang) reveals a PSP entry set for a 2011 launch.

While White Knight Chronicles 2 wraps up the story of Leonard and the events set in motion by the first game, the PSP game will introduce a new story and characters. “And then, to a new world,” the text on the teaser page announces. White Knight Chronicles New Project. A story of your avatar and new allies, told on the PlayStation Portable, is set to start in 2011.”

JoystiqFamitsu: White Knight Chronicles coming to PSP in 2011 originally appeared on Joystiq on Wed, 30 Jun 2010 11:03:00 EST. Please see our terms for use of feeds.

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Level-5′s White Knight Chronicles may have had some issues, but it’s not stopping the company from pursuing a sequel, set to be released in Japan next month. It would seem the series is also extending to Sony’s PSP, as the latest issue of Japanese mag Famitsu (via Andriasang) reveals a PSP entry set for a 2011 launch.

While White Knight Chronicles 2 wraps up the story of Leonard and the events set in motion by the first game, the PSP game will introduce a new story and characters. “And then, to a new world,” the text on the teaser page announces. White Knight Chronicles New Project. A story of your avatar and new allies, told on the PlayStation Portable, is set to start in 2011.”

JoystiqFamitsu: White Knight Chronicles coming to PSP in 2011 originally appeared on Joystiq on Wed, 30 Jun 2010 11:03:00 EST. Please see our terms for use of feeds.

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Jett Rocket was released on WiiWare yesterday, so we’re sure you’ve all seen the ending by now. Even if not, we don’t think this constitutes a spoiler: the ending provides a pretty strong hint that developer Shin’en is planning a sequel. How strong? “To be continued in Jett Rocket 2. “

Shin’en is probably hard at work adding extreme new vehicles and new areas of the planet Yoroppa right now. The developer can’t know yet if the game sold well enough to justify a sequel (because it’s been out for a day). Pong Toss achieved sufficient sales for a sequel, so it’s entirely possible. Actually, if there are two games about throwing ping-pong balls into plastic cups, we’re going to go ahead and say that anything is possible.

JoystiqJett Rocket ending announces Jett Rocket 2 originally appeared on Joystiq on Wed, 30 Jun 2010 10:30:00 EST. Please see our terms for use of feeds.

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Jett Rocket was released on WiiWare yesterday, so we’re sure you’ve all seen the ending by now. Even if not, we don’t think this constitutes a spoiler: the ending provides a pretty strong hint that developer Shin’en is planning a sequel. How strong? “To be continued in Jett Rocket 2. “

Shin’en is probably hard at work adding extreme new vehicles and new areas of the planet Yoroppa right now. The developer can’t know yet if the game sold well enough to justify a sequel (because it’s been out for a day). Pong Toss achieved sufficient sales for a sequel, so it’s entirely possible. Actually, if there are two games about throwing ping-pong balls into plastic cups, we’re going to go ahead and say that anything is possible.

JoystiqJett Rocket ending announces Jett Rocket 2 originally appeared on Joystiq on Wed, 30 Jun 2010 10:30:00 EST. Please see our terms for use of feeds.

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During E3, PrimeSense, the company behind the Kinect hardware, told Joystiq that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn’t confirm at the time that Kinect could only calculate two players, and Microsoft didn’t comment further when we asked, but leaked Kinect technical specifications from a few UK retailers seem to match up with the two “active” player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.

Other interesting specs have the camera pulling in a video view with a 640×480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to connect Kinect).

Of course, these specifications aren’t yet official, and they’re strictly for the hardware — not every game will support camera output or voice chat.

JoystiqAlleged Kinect hardware specs claim two active player limit originally appeared on Joystiq on Wed, 30 Jun 2010 10:00:00 EST. Please see our terms for use of feeds.

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During E3, PrimeSense, the company behind the Kinect hardware, told Joystiq that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn’t confirm at the time that Kinect could only calculate two players, and Microsoft didn’t comment further when we asked, but leaked Kinect technical specifications from a few UK retailers seem to match up with the two “active” player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.

Other interesting specs have the camera pulling in a video view with a 640×480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to connect Kinect).

Of course, these specifications aren’t yet official, and they’re strictly for the hardware — not every game will support camera output or voice chat.

JoystiqAlleged Kinect hardware specs claim two active player limit originally appeared on Joystiq on Wed, 30 Jun 2010 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | <a href="http://www.joystiq.

During E3, PrimeSense, the company behind the Kinect hardware, told Joystiq that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn’t confirm at the time that Kinect could only calculate two players, and Microsoft didn’t comment further when we asked, but leaked Kinect technical specifications from a few UK retailers seem to match up with the two “active” player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.

Other interesting specs have the camera pulling in a video view with a 640×480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to connect Kinect).

Of course, these specifications aren’t yet official, and they’re strictly for the hardware — not every game will support camera output or voice chat.

JoystiqAlleged Kinect hardware specs claim two active player limit originally appeared on Joystiq on Wed, 30 Jun 2010 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | <a href="http://www.joystiq.

During E3, PrimeSense, the company behind the Kinect hardware, told Joystiq that the system it had licensed to Microsoft could only handle a maximum of two active players at a time. PrimeSense couldn’t confirm at the time that Kinect could only calculate two players, and Microsoft didn’t comment further when we asked, but leaked Kinect technical specifications from a few UK retailers seem to match up with the two “active” player limit. The leaked technical specifications claim that the Kinect camera can recognize any number of human bodies, but can only calculate the movement and actions of two people at a time.

Other interesting specs have the camera pulling in a video view with a 640×480 resolution at 30fps, and an echo cancellation system in the mic that will make voice chat possible directly through Kinect. The information also explains what the original Xbox 360 will need for the device: 175 MB of memory for system drivers and an open USB port (to connect Kinect).

Of course, these specifications aren’t yet official, and they’re strictly for the hardware — not every game will support camera output or voice chat.

JoystiqAlleged Kinect hardware specs claim two active player limit originally appeared on Joystiq on Wed, 30 Jun 2010 10:00:00 EST. Please see our terms for use of feeds.

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Nintendo is giving Dragon Quest IX some much-needed promotion with a commercial starring Airborne‘s Seth Green, premiering at movie theaters before showings of The Twilight Saga: Eclipse. After the break, see Green use the lessons of Square Enix’s multiplayer RPG to counsel desperate teenagers.

Continue reading Video: Seth Green pitches Dragon Quest IX to teens

JoystiqVideo: Seth Green pitches Dragon Quest IX to teens originally appeared on Joystiq on Wed, 30 Jun 2010 09:45:00 EST. Please see our terms for use of feeds.

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Nintendo is giving Dragon Quest IX some much-needed promotion with a commercial starring Airborne‘s Seth Green, premiering at movie theaters before showings of The Twilight Saga: Eclipse. After the break, see Green use the lessons of Square Enix’s multiplayer RPG to counsel desperate teenagers.

Continue reading Video: Seth Green pitches Dragon Quest IX to teens

JoystiqVideo: Seth Green pitches Dragon Quest IX to teens originally appeared on Joystiq on Wed, 30 Jun 2010 09:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | <a href="http://www.joystiq.